St. Antony-Hütte — FUTUR21

St. Antony-Hütte


St. Antony-Hütte in Oberhausen, or St. Antony Ironworks, was the first ironworks to lay the foundations for iron and steel production in the Ruhr region in 1758. At the site of pioneering industrial achievements, the museum today combines historical roots, contemporary coexistence, neighborhood engagement, biodiversity, and digital perspectives. Industry, culture, nature, and people are visible and tangible as universal resources.

storyLab kiU FH Dortmund


Futur III | 19.03.2022 - 26.03.2022

The storyLab kiU of the Dortmund University of Applied Sciences and Arts (FH Dortmund) is transforming the industrial archaeological excavation site of St. Antony-Hütte in Oberhausen into a speculative laboratory in which the past and the future are impressively intertwined. A large-scale projection onto the underside of the shingle roof spanning the remains of the ironworks' former production facilities reveals a view of utopian visions of the future and enters into an open dialogue with the foundations below, which are also animated.

In an immersive way, an inspiring associative space is created before the viewer’s eyes in the field of tension between historical pioneering spirit and the mood of departure into a possible future. As part of the theme week FUTURE_resources, the content focus of the audiovisual experience, which digitally expands the place by space and time, is on important questions about the raw materials of the future. St. Antony-Hütte, considered the birthplace of the Ruhr industry, briefly becomes the starting point for a renewed paradigm shift toward a sustainable and future-oriented approach to resources.

Anna Natter
TriTrie Games


Futur II | 05.02.2022

The Cologne-based micro-indie developer team TriTrie Games is developing an augmented reality game for four industrial museums in cooperation with Hungarian designer Anna Natter: St.-Antony-Hütte in Oberhausen, Tuchfabrik Müller in Euskirchen, Zeche Nachtigall in Witten, and Ziegelei Lage. As an immersive experience in four chapters, the game combines the analog sites with digital elements and the history of the industrial sites with questions about the future.

The AR game invites visitors to explore the museum grounds with a new perspective and actively participate in a vision of future living and working environments. In digital puzzles and riddles, the players deal with the locations and the respective thematic focus: future forms of energy, resources and materials research, construction, and society and urban planning.


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