Tuchfabrik Müller

FUTUR_resources

For decades, Tuchfabrik Müller, or Müller cloth factory, produced heavy wool fabrics, but was forced to close its doors in 1961 due to international competition. After extensive restoration work, the fully preserved factory world has been open to the general public since 2000. Where once defective things were repaired or repurposed out of thrift, today questions about resource-conserving consumer behavior are addressed, especially in the museum’s special cultural history exhibitions.

Flightgraf

230 Millionen + 1

Futur III | 19.03.2022 - 26.03.2022
Copyright © FLIGHTGRAF / PRISM – Macao Light Festival 2019  /  All Rights Reserved

FLIGHTGRAF transforms the facade of Tuchfabrik Müller into a giant projection screen. The title of the project 230 Millionen + 1 refers to the
number of new garments that are discarded without being worn each year from
fashion stores in Germany. This incredible number and its consequences for people, resources and the environment are interwoven in the interplay between the architecture of the cloth factory, sounds, and images to create a visually powerful story.

Starting from the threads of looms, FLIGHTGRAF’s sensual abstract animation describes the beauty of textiles and the way they are made. At the same time, a threatening future scenario emerges in which mass consumption is causing resource consumption to rise immeasurably.

Tuchfabrik Müller continues the discourse on consumer behavior during FUTURE 21 in the special exhibition “Must have”. In addition to a critical look at the history of consumption, current trends such as sharing, upcycling, and minimalism are presented.

Anna Natter
TriTrie Games

Innovy‘s Quest

Futur II | 22.01.2022

The Cologne-based micro-indie developer team TriTrie Games is developing an augmented reality game for four industrial museums in cooperation with Hungarian designer Anna Natter: St.-Antony-Hütte in Oberhausen, Tuchfabrik Müller in Euskirchen, Zeche Nachtigall in Witten, and Ziegelei Lage. As an immersive experience in four chapters, the game combines the analog sites with digital elements and the history of the industrial sites with questions about the future.

The AR game invites visitors to explore the museum grounds with a new perspective and actively participate in a vision of future living and working environments. In digital puzzles and riddles, the players deal with the locations and the respective thematic focus: future forms of energy, resources and materials research, construction, and society and urban planning.

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