Zeche Nachtigall


The history of the Zeche Nachtigall, or Nachtigall Colliery, is closely linked to the prevailing resources and the associated economic viability: 300 years ago, the coal seams were followed horizontally into the mountain, and later vertical shafts were used to go down into the depths. The colliery was closed in 1892 after large water ingresses. A builder bought the land and built a brickyard, because the raw material slate clay was abundantly available on site. Today, the museum is dedicated to the subject of raw materials, their geological history of formation, as well as their finiteness.

Anna Natter
TriTrie Games

Innovy‘s Quest

Futur II | 15.01.2022

The Cologne-based micro-indie developer team TriTrie Games is developing an augmented reality game for four industrial museums in cooperation with Hungarian designer Anna Natter: St.-Antony-Hütte in Oberhausen, Tuchfabrik Müller in Euskirchen, Zeche Nachtigall in Witten, and Ziegelei Lage. As an immersive experience in four chapters, the game combines the analog sites with digital elements and the history of the industrial sites with questions about the future.
The AR game invites visitors to explore the museum grounds with a new perspective and actively participate in a vision of future living and working environments. In digital puzzles and riddles, the players deal with the locations and the respective thematic focus: future forms of energy, resources and materials research, construction, and society and urban planning.

Ian Purnell

Ziegelsteine für den Mond

Futur III | 19.03.2022 - 26.03.2022
Credits: „The Fear of Dying in Transit“ Purnell / Buhr
Foto: „The Fear of Dying in Transit“ Purnell / Buhr

For the multimedia installation Moon Bricks, artist Ian Purnell transforms the surface of the ring furnace of Zeche Nachtigall into an immersive lunar landscape. Using cinematic means, he takes up the current research of the German Aerospace Center (DLR) in Cologne to produce bricks via 3D printing on the moon. Moon Bricks bridges the gap between the former colliery and brickyard and visions of the future and high-tech research into resource scarcity and the limits of growth.

Interest in developing the Moon as a habitat is growing steadily. Be it as a base on the way to Mars or as a place for the extraction of raw materials through so-called moon mining. On the journey to the Moon as an economic sphere, not only technical and logistical questions arise, but also questions about how we want to deal with our living space Earth in the future. The brick in Ian Purnell’s work becomes emblematic of both the constant expansion of human habitat and the struggle to find solutions to the effects of human-induced encroachment on the earth.


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